Co-founder, CEO
Daniel Slupskiy
Game UX/UI Designer
Daria Ferdman
Quality Assurance Engineer
Viacheslav Karpets
UI/UX Designer
Nataliia Ivakhnenko
Partnership Manager
Alina Krucheniuk
Executive Producer
Yulya Krivsun
Head of Game Development
Pavel Borisenko
Lead Artist
Vladislav Zagorulko
Lead Game Designer
Oleksandr
Obushenko
Co-founder, COO
Oleg Voytenko
Head of HR & Recruitment
Nata Kriukovskaia
CBDO, Gaming
Kyryl Voikin

Our Approach

PLANNING

Defining the game concept Creating the vision statement Identifying the target audience Outlining the scope of the project Establishing a budget and timeline
1

PRE-PRODUCTION

Fleshing out the game design Creating the storyline (if needed). Designing characters and UI Mapping out the game mechanics
2

PRODUCTION

Creating the game’s assets  Programming the game mechanics Designing the levels Creating sound effects, music and visual effects
3

TESTING

Identify and fix any bugs Collect feedback from testers Code Freeze
4

PRE-LAUNCH

Creating marketing materials Developing a launch plan Setting up distribution channels Conducting beta testing
5

LAUNCH

Promoting the game Managing player feedback Analyzing the game metrics Addressing any issues  that arise
6

POST-LAUNCH

Monitoring player feedback Addressing bugs and issues Releasing patches, DLCs, updates and ADD-ons Managing the game community
7

GAME TALK?

TEXT US!
UP